Description:To demonstrate how to build GUI applications using the Swing API
Target audience:Programmers with an understanding of procedural programming concepts who want to learn Java and object-oriented programming; programmers proficient in another object-oriented programming language who want to move to Java; programmers experienced in the Java language who want to make the upgrade to Java SE 6.
Estimated Duration:120 Minutes
Lesson Objectives:Java Programming with Java SE 6.0: Basic GUI Development in Java • associate the components of the Swing architecture with their corresponding functionality and identify the guidelines associated with using Swing components. • specify the code that enables you to create and use containers required for a Swing application in a given scenario. • specify the code to create labels, text, buttons, and a menu for a given application. • specify the code involved in using Swing's layout manager classes to display and arrange components in an application. • implement an event handler for a specific event in a given scenario. • identify the guidelines associated with painting in Swing and AWT.
Accesul la cursurile comandate este valalbil pentru 3 luni de la data livrari cursului. Cu exceptia cursurilor de limbi straine unde accesul este valabil un an.